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Video Game Design

Video Game Design: Principles and Practices from the Ground Up

by Michael Salmond

Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. Author affiliation details are correct at time of print publication.

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Fairchild Books, 2016
  • DOI:
    10.5040/9781474222426
  • ISBN:
    978-1-4742-2242-6 (online)

    978-1-4725-6748-2 (paperback)

    978-1-4725-6749-9 (epdf)
  • Edition:
    First edition
  • Place of Publication:
    London
  • Published Online:
    2018
Video Game Design
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Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.

Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games.

With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences.