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Character Design

Michael Salmond

Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. Author affiliation details are correct at time of print publication.

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Video Game Design : Principles and Practices from the Ground Up

Fairchild Books, 2016

Book chapter

...Understand principles of character design.Build a character profile and back-story.Make the character real, with personality traits and relationships.Lara Croft concept art, developed by Square Enix (2013). The Principles of Video Game...

So you Want to Be A Video Game Designer?

Michael Salmond

Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. Author affiliation details are correct at time of print publication.

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Video Game Design : Principles and Practices from the Ground Up

Fairchild Books, 2016

Book chapter

...Understand the nature of play.Define the basic terms of game, play, culture, game cultures, and game rhetorics.Begin the quest.Characters from LittleBigPlanet and LittleBigPlanet 2, developed by Media Molecule. Rules and Formulas...

Systems and Designing Worlds

Michael Salmond

Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. Author affiliation details are correct at time of print publication.

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Video Game Design : Principles and Practices from the Ground Up

Fairchild Books, 2016

Book chapter

...Understand level design principles, concepts, sketches, and planning.Apply concepts of planning player movement in level design.Use level design for storytelling and as emotional resonator.Gears of War 3, Aftermath Map, developed by Epic...

The Engagement Engine

Michael Salmond

Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. Author affiliation details are correct at time of print publication.

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Video Game Design : Principles and Practices from the Ground Up

Fairchild Books, 2016

Book chapter

...Incorporate further principles of level design into your game.Scale levels, establish wayfinding systems, and use modular modeling.Create an engaging level for the player.Concept Art from The Elder Scrolls V: Skyrim, developed by Bethesda...

Video Games: Past, Present, And Future

Andy Bossom

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Andy Bossom is Course Leader, BA (Hons) Computer Games Arts, University for the Creative Arts CEO, CGA Incubator Studio: a pre-revenue indie game development studio also known as Mezzanine Games. Author affiliation details are correct at time of print publication.

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Ben Dunning

Ben Dunning, MA Graphic Design, has a background in web-based interface design and is a design educator with seven years of experience teaching on FE and HE courses in Graphic Design, Digital Art and Interactive Media. He teaches Games Development at Kingston College, UK. Author affiliation details are correct at time of print publication.

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Ian Livingstone

Ian Livingstone

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Video Games : An Introduction to the Industry

Fairchild Books, 2016

Book chapter

...The origins of the video games we play today are simultaneously complex, because of the evolution in technology required to play them, and primitive due to the ancient potentially timeless mechanics. These mechanics have been adapted from...

Game Tech

Andy Bossom

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Andy Bossom is Course Leader, BA (Hons) Computer Games Arts, University for the Creative Arts CEO, CGA Incubator Studio: a pre-revenue indie game development studio also known as Mezzanine Games. Author affiliation details are correct at time of print publication.

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Ben Dunning

Ben Dunning, MA Graphic Design, has a background in web-based interface design and is a design educator with seven years of experience teaching on FE and HE courses in Graphic Design, Digital Art and Interactive Media. He teaches Games Development at Kingston College, UK. Author affiliation details are correct at time of print publication.

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Ian Livingstone

Ian Livingstone

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Video Games : An Introduction to the Industry

Fairchild Books, 2016

Book chapter

...Powered by Moore’s Law and fueled by consumer desire, the battle to be the ascendant gaming technology, software, and hardware is ceaseless. Players crave the latest hardware, hyperrealistic graphics, and more visceral interaction. This,...

Games

Michael Salmond

Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. Author affiliation details are correct at time of print publication.

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Gavin Ambrose

Gavin Ambrose is an author, educator and practicing graphic designer whose client base includes the art sector, galleries, publishers and advertising agencies. He has written and designed numerous books on graphic design, branding and packaging. Author affiliation details are correct at time of print publication.

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The Fundamentals of Interactive Design

AVA Publishing SA, 2013

Book chapter

...Cow Clicker // Ian BogostCow Clicker created by Ian Bogost (US) is a Facebook game about Facebook games. It is a satirical look at how social media games make money through simple interactions. Ironically, it proved to be very popular, thus...

Keeping Them Playing

Michael Salmond

Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. Author affiliation details are correct at time of print publication.

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Video Game Design : Principles and Practices from the Ground Up

Fairchild Books, 2016

Book chapter

...Understand and develop rewards systems to keep the player engaged.Design motivation into the game.Use tutorials to get the player on-board with the game.Super Mario 3D World developed by © Nintendo (2013). Rewarding The Player Rewards...

Virtual Worlds

Mark Wigan

Mark Wigan was subject leader for illustration at Camberwell College, UK, and later for Graphic Design at the University of Salford, UK. He is currently a lecturer in illustration at Hull College, UK. Author affiliation details are correct at time of print publication.

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The Visual Dictionary of Illustration

AVA Publishing SA, 2009

Book chapter

...‘Second Life’ illustration by Paul Sermon// Simulated And Computer-Based Environments. They Include A Myriad Of Forms, From Instant Messaging And Virtual Forums To Blogs And 3d Games. Often Accessed By Multiple Users, Computer-Simulated, 3d...

Video Game Analysis

Michael Salmond

Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. Author affiliation details are correct at time of print publication.

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Video Game Design : Principles and Practices from the Ground Up

Fairchild Books, 2016

Book chapter

...Begin thinking like a game designer.Learn to deconstruct games to make new ones.Recognize the biases you bring as a designer.Gone Home, wireframe mesh developed by The Fullbright Company (2013). Thinking as a Game Designer In the first part...